Hunting and gathering is in. Workers assigned to a certain farm will keep working on animals from that farm. Workers are also able to hunt wild animals as they flee for their lives. I also started adding agressive animals such as the giant spider, which attack you but still wield resources. Some animals, such as elementals, will wield other resource types. Imagine a level where you need to hunt down a golem to get the gold you need to build or research further.
Next will be mounting units inside structures!
(these watch towers will have a background part)
After that, recruiting and building from the action bar!
I’ll leave you with this screenshot: