Watch towers and general unit mounting is done! It was a bit complicated because I had to split the building’s assets in two parts: foreground and background. The way it is now it will be very easy to add more buildings in the future.
Here is a screenshot of what the game looks like at the moment:
The AI also got a nice refactoring / optimization pass.
Workers hunting animals from farms will wait for new ones if they are all gone. That means resource collection is pretty much done on the coding side wich is pretty cool
Next up, building and recruiting!