Whoa! It’s already 2016!
It’s amazing how time goes fast, I feel I’ve been living in a cave with a computer this past year 😀 I’ve been quiet, more than usual, but it doesn’t mean I wasn’t busy! Quite the contrary.
Once you get a basic simulation running, all you want is to keep adding more stuff to it. Statistics, comfort ratings, combos, more jobs, more rooms, more everything. Once you get a system running in the limited time you gave yourself, you can’t help but see what a new, better iteration could bring. As the project grew, we moved from a web game to a steam release.
To me, it means that it has to be my best game so far, my best work yet, because releasing a retail game has always been a childhood dream.
In that regards, now is the time to announce yet a new feature that will enrich the game a lot!
Grid based combats
Protecting and caring for your survivors would be meaningless if you didn’t take them on adventures. When ready, promote some of your meatbags to explorators in your headquarters and prepare a nice little trip for them! Resources, items, make sure you bring what you need because their deaths are permanent!
When a group knocks on your door or you encounter bandits in an expedition, the game will pause for a combat scene.
Based on a grid, characters will be laid down one by one, by clicks or automatically, starting with the shortest ranged characters.
The player will have the option for automatic layout or manual layout and automatic combat or manual combat.
Attackers will use the same automatic algorithms.
Characters stats and equipped items will greatly infl
uence the fight.
The combats will give an extra purpose to training your characters and making items.
Stay tuned for more previews this month!